Material design

Environment

Material design is a three-dimensional environment containing light, material, and cast shadows.

All material objects have x, y, and z dimensions.

All material objects have a single z-axis position.

Key lights create directional shadows, and ambient light creates soft shadows.

Material thickness

1dp

Shadows

Shadows are created by the elevation difference between overlapping material.

3D world

The material environment is a 3D space, which means all objects have x, y, and z dimensions. The z-axis is perpendicularly aligned to the plane of the display, with the positive z-axis extending towards the viewer. Every sheet of material occupies a single position along the z-axis and has a standard 1dp thickness, equivalent to one pixel of thickness on screens with a pixel density of 160.

On the web, the z-axis is used for layering and not for perspective. The 3D world is emulated by manipulating the y-axis.

Physical properties

Material has varying x & y dimensions (measured in dp) and a uniform thickness (1dp).

Material casts shadows.

Material has varying x & y dimensions (measured in dp) and a uniform thickness (1dp).